![]() Still it is a masterpiece for me and I believe game should get at least 80 or 85 on Metacritic. I agree that getting out of the formula of classics a bit of a strange move but they did at the end. However they forgot that putting a lot of things don't mean super game. A lot of levels, interesting bosses and enemies you name it. They want to create to ultimate game for Serious Sam and end the series one of for all. They started developing game around 2003 with Xbox port of the first game and later they decided to fully rewritten their engine to show their technology. SS2 is the only game that Croteam put a lot of effort on it. But I feel like Croteam is kind of ashamed of it, probably due to the general reaction, so they'd prefer to just not talk about it. And I do prefer the cartoony art direction, over the "realistic" brown and grey attitude of the last additions. And the overall aesthetics is absolutely beautiful, with some wonderful Pixar worthy music. Despite the stupid enemy designs, it also includes some of my own personal favourites (the bull tank, the robot floater, mecha-spiders, flying kleers). That said, I will concur that it is a very underrated addition to the franchise (along with Next Encounter). But I'll give it that, it has amazing enemy customization features. Triggers have to be scripted and it is insanely unintuitive, with basically no tutorials whatsoever. It only works with models, as opposed to anyone just being able to smash blocks together, along with complicated processes such as light baking. There's also the fact, and this is kind of a niche thing, but it probably has the worst and least responsive level editor as well. Paired with the lack of variety in battlefields, a lot of the fights are kinda boring, to be honest. In SS2, the player is encouraged to keep pushing through and larger battles were more relentless, with less variety of enemies. Classic usually involved waves of enemies, where you either circle-strafe or run backwards. (Turret sections and vehicles play into this as well.)įights were designed with a different philosophy as well. Serious Sam 2, has a greater balance between the stats of the weapons, while enemy health is also dependent on difficulty, which means that the synergy is less defining to the combat. In other words, each weapon had an enemy or situation where it was the most useful, forcing the player to constantly switch and quickly come up with strategies. Serious Sam always put a greater emphasis on weapon-enemy synergy, to an almost rock-paper-scissors level. Serious Sam 2, with its exploding clowns, toy rhinos, cigar smoking robot dinosaurs and orc footballers, was too much for some people.īeyond that, it also departures slightly from the gameplay formula. In short terms, it's a silly game that takes itself seriously. Mind you, Serious Sam was always a silly game, but it always had a decent balance. Partially the style of the game, which most people felt was too silly.
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